Mask for coastline water foam
Best way to solve this task? Like depth fade node, but only on X and Y axis. I`ve tried distance to nearest surface it kinda works, but reqires generation of mesh distance field, and im not sure how it works in mobile situation, and randomy generated geometry.
Sample of what i need
asked Dec 13 '18 at 11:21 AM in Rendering
Pick option number 2 for your case.
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