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How to put trigger in animation that the idle when the hit box is touched the other animation will play

Hey guys.

Im getting really frustrated because I cant figure this out.

When you enter the level the only thing you need to do is touch a star so that the animation goes from its idle to its other animation. then the level is supposed to end, but i just cant figure out how to go from an idle and when sombody touches the star it will go to another animation. It doesn't have to look really nice it can just jump from animation 1 to 2 but i cant even figure that out.

Product Version: UE 4.21
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asked Dec 13 '18 at 01:12 PM in Blueprint Scripting

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avatar image jozi341 Dec 13 '18 at 01:50 PM

You should learn some basics about Animation blueprints I guess. So you basically need to play some other animation when character begin overlap other (trigger) actor right ? So you have problem to setup your overlap trigger mechanism or animation blend or both ? Can you at least show what you have already done, or you want it from scratch ?

avatar image Tuerer Dec 13 '18 at 02:24 PM

If you don't need any blending, you can simply send a Play Animation command, selecting the right animation. As easy as that.
If you want it smooth, you can create a one-dimensional blendspace, with idle animation at 0, and your target animation at 1, and then change the value.

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