x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

VR shaky distorted image after update to ue4.21

Hi,

We have recently updated our project from 4.19 to 4.21 and now an image is a little shaky in VR. Everything was working smoothly before an update. Anyone else had any problems like this?

Also, shaking can be noticed in a preview screen if you set "vr.SpectatorScreenMode = 3". It is not visible in any other modes.

Thanks.

Product Version: UE 4.21
Tags:
more ▼

asked Dec 13 '18 at 11:45 AM in VR

avatar image

Mykhaylo
1 1 2

avatar image XendroX_Int Dec 17 '18 at 07:30 PM

Need this too!!!!!!!

avatar image Alex O ♦♦ STAFF Dec 17 '18 at 08:20 PM

Hey guys,

I'm not seeing what you're describing. What are the steps to reproduce this in a new project?

avatar image Mykhaylo Dec 18 '18 at 12:50 PM

In my case, HMDPawn BP has UsePawnControllerRotation enabled for a CameraComponent: http://prntscr.com/lwhb32 Location of the HMD is updated from live motion capture data.

Note: If I enable an option LockToHMD, there will be no lag, but it is a not a solution for me because it ads an unnecessary HMD location displacement.

Note: Everything was working fine in UE4.19 and no changes were made to Pawn or PlayerController.

P.S. We are using Oculus HMD

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

So I have found an issue. Had to create a custom CamerComponent class (inherited of UCameraComponent) and override GetCameraView method.

This was a solution for me: https://answers.unrealengine.com/questions/818098/vive-hmd-lag-when-lock-to-hmd-is-set-to-off-in-420.html

more ▼

answered Dec 18 '18 at 02:42 PM

avatar image

Mykhaylo
1 1 2

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question