VR shaky distorted image after update to ue4.21
We have recently updated our project from 4.19 to 4.21 and now an image is a little shaky in VR. Everything was working smoothly before an update. Anyone else had any problems like this?
Also, shaking can be noticed in a preview screen if you set "vr.SpectatorScreenMode = 3". It is not visible in any other modes.
So I have found an issue. Had to create a custom CamerComponent class (inherited of UCameraComponent) and override GetCameraView method.
This was a solution for me: https://answers.unrealengine.com/questions/818098/vive-hmd-lag-when-lock-to-hmd-is-set-to-off-in-420.html
answered Dec 18 '18 at 02:42 PM
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