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Blueprints not reading enum correctly

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I've been trying to make an enum in order to select the kind of path an AI will follow. For some reason after I compile, blueprints won't show me the last option.

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It's not as if it doesn't recognise the option is here. It compiles fine and other C++ classes can read them all fine. Any ideas as to what's going on?

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Product Version: UE 4.19
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asked Dec 13 '18 at 12:49 PM in C++ Programming

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Orthyker
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Okay for some reason just renaming them seemed to have fixed things. Still find this pretty weird though.

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answered Dec 13 '18 at 01:05 PM

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Orthyker
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