Character Select possess loosing animations (resolved)
Hello ! i'm on Win/4.20
Il made a simple character select Widget with 2 BP Character with just different mesh and animations . I call this widget on the level BP. When i click one or other button I have a good spawn but I have 2 issues:
Thx for help :)
I found myself the solution for the point 2 :)
It was simply a question of Cast in my Animation Blueprints (Event Graph variables).They were Casted to the original ThirstPerson Character BP .I had to simply change the Cast name.
So resolved ! Hope to be useful to others searching here in the future.
answered Dec 14 '18 at 01:20 PM
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