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Victory Plugin, fail to package Win 32 4.19

HEy everyone, a bit of help please. I've got a project built in 4.19. In this project I'm using Rama's Victory Plugin. I can package the prject just fine for Win 64, but for Win 32 I can't. I've looked around, so this is what I have done already: 1. New empty project, no plugging - succesful packing for Win 32 2. New emty project, just Victory Plugin; fails for Win 32, fine for 64 3. Installed a lot of tools for VS 2017, all the game development and Windows tool I could find ( I've no ideea what the hell they are for, but I've got it all :)) ) 4. I've checked and I have the right version for 4.19, and on his plugin page it says it should pack for win 32

Log:

UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for D:\Builds\Test\RIP\RIP.uproject UATHelper: Packaging (Windows (32-bit)): BUILD COMMAND STARTED UATHelper: Packaging (Windows (32-bit)): Running: H:\UNreal\Engine\UE_4.19.2\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini="D:\Builds\Test\RIP" -skipdeploy -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): Took 0.9434697s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): Running: H:\UNreal\Engine\UE_4.19.2\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini="D:\Builds\Test\RIP" -skipdeploy -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): Parsing headers for RIP UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool "D:\Builds\Test\RIP\RIP.uproject" "D:\Builds\Test\RIP\Intermediate\Build\Win32\RIP\Shipping\RIP.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed UATHelper: Packaging (Windows (32-bit)): Reflection code generated for RIP in 6.5909891 seconds UATHelper: Packaging (Windows (32-bit)): Performing 8 actions (12 in parallel) UATHelper: Packaging (Windows (32-bit)): PCH.UELinkerFixups.cpp UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll UATHelper: Packaging (Windows (32-bit)): PCH.VictoryBPLibrary.cpp UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll UATHelper: Packaging (Windows (32-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Builds\Test\RIP\Binaries\Win32\RIP-Win32-Shipping.exe UATHelper: Packaging (Windows (32-bit)): Total build time: 9.68 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (Windows (32-bit)): Took 9.8343171s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): ERROR: Command failed (Result:5): H:\UNreal\Engine\UE_4.19.2\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini="D:\Builds\Test\RIP" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for deta ils: 'UnrealBuildTool-2018.12.13-14.07.41.txt' UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Strezoiu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+Engine+UE_4.19.2+UE_4.19\UAT_Log.txt for full exception trace) UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5) PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Builds\Test\RIP\Binaries\Win32\RIP-Win32-Shipping.exe PackagingResults: Error: Command failed (Result:5): H:\UNreal\Engine\UE_4.19.2\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini="D:\Builds\Test\RIP" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2 018.12.13-14.07.41.txt' UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults: Error: Unknown Error LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)

Product Version: UE 4.19
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asked Dec 14 '18 at 02:18 PM in Packaging & Deployment

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strezoiu
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From the log report you've posted, this is the crucial error: c1xx: fatal error C1356: unable to find mspdbcore.dll

It seems this issue is known to Epic and tracked here: https://issues.unrealengine.com/issue/UE-59150 It also lists that the issue has been fixed in 4.20. Is updating to 4.20 an option for you?

If not, try the suggestion in this post if you haven't yet: https://answers.unrealengine.com/questions/807374/rocket-build-fails-with-mspdbcoredll-missing.html?sort=oldest

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answered Dec 14 '18 at 03:24 PM

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Zhi Kang Shao
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avatar image strezoiu Dec 15 '18 at 03:20 PM

Thanks for your reply. I have tried to install the tool chain, but only for 2017 as that is what I have installed and I could not find any links for 2015 on Microsoft Websites. I'm not sure if I installed what I needed, but I have installed anything related to games and Desktop aps. As for updating, last time I have done that I had to spend days trying to get my stuff to work again, and I made an oath that I will never again update in the middle of the project. So I'll probably stick with Win 64 only, and to a try to update once the project is done.

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