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Logic is not working in package.

In my blueprint script, I am spawning static meshes on bone locations of a Skeletal mesh when the animation finishes. In another script picking up static mesh and placing on certain locations sequentially like a assembly. Every thing is working perfectly when I play it from my project. However as soon as I make build/Package of it, spawning behavior gets changed and meshes start to spawn on totally different location and sequence of the assembly gets stuck. I have tried all the settings for packaging the build Dev/Shipping/Client Shipping but no change. Please Help.

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Product Version: UE 4.19
tipturner.txt (27.5 kB)
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asked Dec 13 '18 at 03:39 PM in Blueprint Scripting

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