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Hello. I am trying to start making a 2.5D fighting game.

Hello. I am trying to start making a 2.5D fighting game. But something has stumped me. this is how to change input when your characters switch sides on a screen. example: left+Kick is mid kick, but in game when you change sides on a screen then is right+Kick is mid kick. do you have any idea or advice how would i will be able to change that or make in blueprints? thank you for reading this and any kind of help.

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asked Dec 13 '18 at 03:47 PM in Blueprint Scripting

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mcajsa96
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You would have to make the combos direction-agnostic. So instead of asking left or right, you have to the check against the direction the player is facing. So Forward and Backward.

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answered Dec 13 '18 at 11:26 PM

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Evigmae
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avatar image mcajsa96 Dec 15 '18 at 06:25 AM

Thank you for helping me out. but how do I make combos direction-agnostic and check against the direction the player is facing in BluePrints. I'm only begginer in that, but I can make 3D models. If you could explain further I would be very greatful. And one more time thank you for answering my question.

avatar image Evigmae Dec 15 '18 at 02:07 PM

so, for a basic setup of this you can start with the 3d platformer template (it's a 2.5D game)

First thing is knowing which way is forward for your character. And since your character can only move left or right, getting a ForwardVector.Y return either "Y = 1.0", or "Y = -1.0"

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So, whenever input comes you can compare it with your current forward direction.

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this way you can know when to accept input for the combo, and when to drop it because is facing in the wrong direction.

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avatar image mcajsa96 Dec 16 '18 at 01:52 PM

I am very Thankful for your help.

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