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Head and Eye Look At - Not following target actor's location?

Hi, I've been trying to get head and eye tracking to work based off the wiki found here: https://wiki.unrealengine.com/Head_And_Eye_Look_At_Tutorial

I've followed the tutorial thoroughly - compiling and playing has no errors, the head/eye is able to rotate when values are changed my animation blueprint, but it does not do anything when I change the Look At Target Location.

If there are better methods documented out there for me to look into, please let me know. Thank you!

[1]: https://wiki.unrealengine.com/Head_And_Eye_Look_At_Tutorial

Product Version: UE 4.21
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asked Dec 13 '18 at 04:08 PM in Blueprint Scripting

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