x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unreal Studio Product Viewer Touch Controller Won't Zoom In

I am using Android, a Note8 to be specific. The pinch to zoom feature is not working as expected. I tried this with both 4.20 and 4.21 with the same results.

The steps to replicate are:

1) Create new project using Product Viewer Template (Unreal Studio) 2) Prep project to be built for Android 3) Build project to Android device 4) Attempt to Zoom In and Out

Expected Result: The camera dolly moves in and out as zoom would be expected to do

Actual Result: The camera zooms out, but never in.

Included below is the default Blueprint used to execute this input. alt text

Thanks in advance for any assistance here!

Eric

Product Version: UE 4.20
Tags:
zoomissue.png (150.4 kB)
more ▼

asked Dec 13 '18 at 04:24 PM in Blueprint Scripting

avatar image

Remisiel
3 1 3

avatar image Richard Hart Jun 18 '19 at 05:10 PM

Hi there... did you ever find a solution to this problem? I have found the same thing happening...

avatar image Remisiel Jun 18 '19 at 08:13 PM

Yes, this is a bug. It was replicated and filed by someone at Epic. The estimated fix was set for 4.23.

avatar image Remisiel Jun 18 '19 at 08:14 PM

Yes, this is a bug. It was replicated and filed by someone at Epic. The estimated fix was set for 4.23.

avatar image Richard Hart Jun 19 '19 at 06:57 PM

Ah... thank you so much for your response. Much appreciated

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Good afternoon to me I jump the zoom when ago contact several times with two fingers there will be some kind of solution for that problem or is the version of the unreal ?. when working in version 4.17 I did not have any problem with the zoom but now I am working with version 4.22.2

more ▼

answered Jun 24 '19 at 11:02 PM

avatar image

Vergil_CZ
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I found the solution and ProducViewer_Touch_Pawn in the zoom section, you have to put the inputAxis Pinch, (if you have not created it, create it) and then in project settings -> Input and in the Mobile section, give the Enable Gesture Recognizer option

more ▼

answered Jul 11 '19 at 12:01 PM

avatar image

RafaLopera
1 1 1

avatar image Wantiklor 3 days ago

Hello. Thank your for that assumption. I have the same proble with no zoom in (zooming out instead). I created axis mapping pinch (tried with none key and with Pinch gesture), but still no luck (gesture recognizing enabled). Did you edited product_viewer_touch bp or something else? (maybe i created those pinch mapping wrong, i can't understand, problem remains)/ Thank you for an answer

avatar image Wantiklor 2 days ago

I got it. I initially replaced input to touch in product_viewer blueprint. Now i see, that touch blueprint won't work with android as expected, so i changed back to mouse, enabled gesture recognition and now all is ok!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question