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Smooth blend between player cameras


I have a player character with 2 cameras, a top down and a third person. I use a branch to switch between them instead of flip flop because I want to check which one is active before switching. Everything works fine except I can't seem to find a way to make the switch smooth with that setup. I tried a timeline but I guess I was setting it wrong.

Anyone has an idea of how I could achieve that?

Camera Switch

Product Version: UE 4.20
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asked Dec 13 '18 at 06:26 PM in Blueprint Scripting

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Hey FredPoissant, you can use SetViewTargetwithBlend node for this.

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answered Dec 14 '18 at 08:45 AM

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Sertac Ogan
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avatar image FredPoissant Dec 14 '18 at 04:28 PM

Hi Sertac, it would not work in the BP_PlayerCharacter because SetViewTargetWithBlend needs an actor reference, which can be done in the LevelBlueprint if needed.

I managed to make it work in a Timeline by changing all the values that differs between both cameras, so in the end I have only one camera.

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