Smooth blend between player cameras
I have a player character with 2 cameras, a top down and a third person. I use a branch to switch between them instead of flip flop because I want to check which one is active before switching. Everything works fine except I can't seem to find a way to make the switch smooth with that setup. I tried a timeline but I guess I was setting it wrong.
Anyone has an idea of how I could achieve that?
asked Dec 13 '18 at 06:26 PM in Blueprint Scripting
Hey FredPoissant, you can use SetViewTargetwithBlend node for this.
answered Dec 14 '18 at 08:45 AM
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