Smooth blend between player cameras

Hi,

I have a player character with 2 cameras, a top down and a third person. I use a branch to switch between them instead of flip flop because I want to check which one is active before switching. Everything works fine except I can’t seem to find a way to make the switch smooth with that setup. I tried a timeline but I guess I was setting it wrong.

Anyone has an idea of how I could achieve that?

Hey FredPoissant, you can use SetViewTargetwithBlend node for this.

Hi Sertac, it would not work in the BP_PlayerCharacter because SetViewTargetWithBlend needs an actor reference, which can be done in the LevelBlueprint if needed.

I managed to make it work in a Timeline by changing all the values that differs between both cameras, so in the end I have only one camera.