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Limit listen server Send and Receive rate

i have a deathmatch game with a listen server and i want to limit the amount of packets sent

currently if the clients have 200fps the server receives 200 packets per second, i want to limit the Client Send Rate so it is not framerate dependant

same with the Listen Server Send Rate, i cound't find much documentation on this

i currently have this on my DefaultEngine.ini but it is not working

[/Script/OnlineSubsystemUtils.IpNetDriver] NetServerMaxTickRate=30 MaxClientRate=60 MaxInternetClientRate=30

Product Version: UE 4.21
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asked Dec 13 '18 at 08:55 PM in Blueprint Scripting

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Nico_Pucho_27
73 3 8 16

avatar image Evigmae Dec 13 '18 at 11:29 PM

Acording to this page of the documentation: https://docs.unrealengine.com/en-US/Gameplay/Networking/Actors/ReplicationPerformance

You would want to set: "NetClientTicksPerSecond"

Though i don't know where to :D

avatar image Nico_Pucho_27 Dec 14 '18 at 06:52 PM

according to https://api.unrealengine.com/INT/API/Runtime/Engine/Engine/UNetDriver/ServerReplicateActors/index.html

NetClientTicksPerSecond is the amount of clients updated each frame, not the amount of packets sent or received

avatar image Nico_Pucho_27 Dec 14 '18 at 05:30 PM

i set every actor Net Update Frequency to 30 but it is still sending and receiving packages every frame

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