How to play animation and destroy actor from BTTask?
I set up a simple Behavior Tree, and I'd like to make a task that plays a death animation and destroys the actor.
However, I can't even destroy the actor. The Destroy Actor node has no effect.
How do I get animation blueprint from BTTask? I want to set a variable there, to signal it to play the death animation. Why doesn't Destroy Actor have any effect in this task?
asked Aug 19 '14 at 06:15 AM in Blueprint Scripting
One thing you're missing here, that causes your issues, is that
To get access to
answered Aug 19 '14 at 10:13 AM
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