Mannequin arm retarget bug

If you set the retargeting options in the “upperarm_twist_01_l” bone from the ue4 mannequin skeleton to anything but “skeleton”, the left shoulder will separate from the body on every animation.

I don’t know if this is a problem with the skeleton, the animations or the unreal mannequin mesh, but it’s very easy to replicate:

1.- Create a new project using third person template.
2.- Open the unreal mannequin skeleton, → show retarget options
3.- Set the “upperarm_twist_01_l” translation retargeting to anything but “skeleton”.
4.- Play any animation.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Hey. May I ask a few questions:

  • Did you solve this problem. If so, what was your solution? If not:
  • What did you want to happen when you set the re-targeting to animation scaled?
  • What unit of scale did you use when importing the animation that you are scaling to (or skeleton you are scaling)

Thanks in advance!

I have the same bone bug upperarm_twist_01_l and upperarm_twistCor_01_l that are away from the mesh.

Have you found any solution?