How to fix random delay in FOV change for zoom function?
I am new to game making and the Unreal Engine, and I have encountered my first unfixable problem.
I am using the starter Unreal Engine First Person project level, and I wanted to add a "zoom" functionality like in most FPS games. To do this, I want it to reduce the FOV of the main camera when the right mouse button is held down, and I want it to do it smoothly using timeline.
Here is the blueprint I have created that is semi-working:
The Zoom InputAction is set to right mouse button. When I use this the following happens:
I do not know why there is a delay at step 6, it should quickly start the Timeline, right?
If you know how to remove the delay, please let me know.
asked Dec 14 '18 at 10:37 AM in Blueprint Scripting
boy will be boy
I guess you forget to click that key which in the timeline,called Use Last Keyframe.The timeline is still running while your FOV has already been 45!So when you pressure it,it wont be at 0.3 second.If you keep clicking zoom for 1 sec,and you need to spend 1 sec waiting it turning into 90 Hope I can help you.
Follow this question
Once you sign in you will be able to subscribe for any updates here