x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Errors with blueprints

Hi i am following a tutorial from udemy to create a game and im in the animation section on the tutorial. I am following it perfevtly through however at the end the tutorial has no errors but i hav can you plz check if everything is ok. thanks alt text

alt text

Product Version: UE 4.20
Tags:
pic1.png (492.5 kB)
pic2.png (514.1 kB)
pic3.png (518.5 kB)
more ▼

asked Dec 15 '18 at 04:20 AM in Blueprint Scripting

avatar image

toxicpolish
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

4 answers: sort voted first

It's probably because Try Get Pawn Owner can return null. Instead of getting the pawn owner directly in the transition rule, get Pawn owner in the event graph, at the event Blueprint Animation Update, from the pawn promote IsFalling to a variable here, and use that variable in your transition rule.

alt text

431.png (210.4 kB)
more ▼

answered Dec 15 '18 at 10:44 AM

avatar image

Mosel3y
1.8k 49 20 67

avatar image toxicpolish Dec 15 '18 at 11:01 AM

hi this is my event graph, following the tutorial this guy has got the exact same without errors thanks.alt text

pic4.png (558.9 kB)
avatar image toxicpolish Dec 15 '18 at 11:07 AM

i added it on to my existing blueprint and this happensalt text

pic5.png (562.2 kB)
avatar image TSpartanT Dec 15 '18 at 04:11 PM

hook up the target for "Update only if rendered" to the movement component.

avatar image Mosel3y Dec 15 '18 at 04:35 PM

You shouldn't be doing that there. Also, he's probably using a different engine version and that's why he got no errors. There's no reason to get the owning pawn in every transition rule, do it once at the Update Animation node, then promote any variables that you need, and use those variables in the transition rules instead. Set all the variables on the event graph after Update Animation, just connect all the Set nodes, dragging off from the try get pawn owner.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Doesn't really seem like anything is wrong, Unreal is just warning you about the nodes that you are using. Not sure why this is happening though.

Have you changed any of the engine settings by chance? Are you noticing any kind of bugs?

more ▼

answered Dec 15 '18 at 07:16 AM

avatar image

TSpartanT
116 17 20 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hi No i havent changed any settings and not really experiencing any bugs but when i carried on with the tutorial and added more animations like swing attack it didnt work.. ill try again and if it doesnt work ill send you the screen shot and if you want ill send you the project files Thanks for your help

more ▼

answered Dec 15 '18 at 09:26 AM

avatar image

toxicpolish
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Any one anything?

more ▼

answered Dec 15 '18 at 01:58 PM

avatar image

toxicpolish
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question