Errors with blueprints

Hi i am following a tutorial from udemy to create a game and im in the animation section on the tutorial. I am following it perfevtly through however at the end the tutorial has no errors but i hav can you plz check if everything is ok.
thanks

Doesn’t really seem like anything is wrong, Unreal is just warning you about the nodes that you are using. Not sure why this is happening though.

Have you changed any of the engine settings by chance? Are you noticing any kind of bugs?

Hi
No i havent changed any settings and not really experiencing any bugs but when i carried on with the tutorial and added more animations like swing attack it didnt work… ill try again and if it doesnt work ill send you the screen shot and if you want ill send you the project files
Thanks for your help

hi this is my event graph, following the tutorial this guy has got the exact same without errors
thanks.

i added it on to my existing blueprint and this happens

It’s probably because Try Get Pawn Owner can return null. Instead of getting the pawn owner directly in the transition rule, get Pawn owner in the event graph, at the event Blueprint Animation Update, from the pawn promote IsFalling to a variable here, and use that variable in your transition rule.

Any one anything?

hook up the target for “Update only if rendered” to the movement component.

You shouldn’t be doing that there. Also, he’s probably using a different engine version and that’s why he got no errors. There’s no reason to get the owning pawn in every transition rule, do it once at the Update Animation node, then promote any variables that you need, and use those variables in the transition rules instead. Set all the variables on the event graph after Update Animation, just connect all the Set nodes, dragging off from the try get pawn owner.