Hey guys,
At the moment i have a more or less “huge” problem. I want to develop weapons which are firing fully automatically with customized firerates. The Problem: When i repeat “spamclicking” on my left mouse button the cooldown will be ignored.
So far no problem had fixes for that…
What the Problem is:
I want a fix firerate for the weapon, but i also want that the weapons can swapped fast around without having a programmed delay stealing time.
My Question:
How would you fix, that if you spamclick the mousebutton it wont be faster as the firerate from the Weapon
So this is the normal Blueprint, The “Cooldown by Weapon” is more likely “Firerate by Weapon” ^^