UE works slowly and crashes

Hi!

My UE is working very slowly and every time after doing anything which requires more computing power (for example, adding an event to the animation) it crashes. I am doing a group project and nobody has experienced such problems. My laptop has much better specifications than it is needed so I do not know what is wrong. Here is my crush report log:

Log file open, 12/14/18 23:40:35
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper

I would really appreciate any help.