Fly-away physics collision trouble
Hello UE4 community,
I'm hoping to get some help on a (probably simple) physics issue. I've been (self paced) learning UE4 for a while now, but haven't really used physics before.
Scenario: Scattered physics objects in a level that should be able to be "pushed" or "nudged" by the player capsule or projectiles.
Problem: Sometimes when the player walks into the physics objects scattered around the level, the object or player "flies away" at extreme force. This also happens occasionally when two physics objects collide.
Actors: FPS player/capsule, small cubes launches as projectiles that scatter around the level, some interactive props (a cart, some melons & pumpkins).
I've attached screenshots of the physics and collision settings. Can anyone offer any help?
asked Dec 15 '18 at 12:41 AM in Blueprint Scripting
Just spitballin' here - but I noticed that your Character capsule has a mass of 238kg while your movable prop has a mass of 495kg. Have you tried adjusting the mass of these entities?
answered Dec 15 '18 at 01:33 AM
Alex O ♦♦ STAFF
In my case I had a projectile and of course its target, when it hits its target the target go crazy(rotation wobbling), besides the huge bounce that happen. I just set up overlap instead of collision, enabled CCD and Trace complex on move. Now it is working as expected, at least for my game. Hope it helps.
answered Jun 02 '19 at 02:25 PM
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