UE4.4: Build project for windows client failed, using UnrealFrontend

I have built the engine, including UnrealFrontend

(I have obtained from github following files: Optional.zip Required_1of2.zip Required_2of2.zip UnrealEngine-4.4.0-release.zip. I unpack them into one folder. Further, I follow the instructions in the file README.md: run GenerateProjectFiles.bat; launch visual studio and open UE4.sln; configuration is set to Development Editor and platform Win64; additionally I build UnrealFrontend;);

After compilation i launch UE4Editor.

Then create a project, for example on the basis of ShooterGame.

Then I launch UnrealFrontend

In it I choose current project with next parameters:
Build Configuration Development;
Build WindowsClient;
Do not cook;
Do not package;
Do not deploy;

Error occurs when building the client.

Log files are attached.

PS: with the same configuration, the server is built successfully.

Hi xmana,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.