I'm trying to package iOS project and get error
I want to package project to iOS.Do it on Mac. Whole project is in Blueprint. Have done this before and everything was fine and I don't know what happened. Now get error:
UATHelper: Packaging (iOS): ERROR: System.IO.FileNotFoundException: Could not find file "/Users/.../Documents/Unreal Projects/Platforms/Binaries/IOS/Platforms.target"
asked Dec 15 '18 at 03:41 AM in Packaging & Deployment
Ok, solved by enabled subsystem plugin. But have another problem:
UATHelper: Packaging (iOS): Running UnrealHeaderTool "/Users/grzegorzbilski/Documents/Unreal Projects/Platforms/Platforms.uproject" "/Users/grzegorzbilski/Documents/Unreal Projects/Platforms/Intermediate/Build/IOS/Platforms/Development/Platforms.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -ins talled UATHelper: Packaging (iOS): 2018-12-15 13:23:33.509 UnrealHeaderTool[2826:22266] Assertion failed: Class->Children == NULL [File:/Users/build/Build/++UE4/Sync/Engine/Source/Programs/UnrealHeaderTool/Private/HeaderParser.cpp] [Line: 5622] UATHelper: Packaging (iOS):
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