Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Why My Cloth Ignores Physic Collision?

Hi! As I said, I created a 3d character model on Make human and import it on UE4. But, of course, after I edit it on blender. The problem is when I applied the cloth simulation on the cloth of my character. It seems like there's no collision of the cloth with the physic capsule. It gets worst when I play the animation. The physic assets seem okay, but does not goes the same to the cloth itself.

Does anyone have any idea on how I can make it work? BTW, I've tried on Fuce CC, and it works perfectly unlike the models from makehuman rendered.

Product Version: UE 4.20
more ▼

asked Dec 15 '18 at 11:10 AM in Using UE4

avatar image

6 2 6

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question