Why My Cloth Ignores Physic Collision?

Hi!
As I said, I created a 3d character model on Make human and import it on UE4. But, of course, after I edit it on blender.
The problem is when I applied the cloth simulation on the cloth of my character. It seems like there’s no collision of the cloth with the physic capsule. It gets worst when I play the animation. The physic assets seem okay, but does not goes the same to the cloth itself.

Does anyone have any idea on how I can make it work? BTW, I’ve tried on Fuce CC, and it works perfectly unlike the models from makehuman rendered.