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Debug a Empty Game on iOS device crash at startup

lerror: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 6963] LoadPackageAsync failed to begin to load a package because the supplied package name was neither a valid long package name nor a filename of a map within a content folder: '' 2018-12-15 22:16:27.527392 IosRunDebug[709:236703] [2018.12.15-14.16.27:527][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1) (lldb)

UE4:4.21 xcode version:10.1 Mac os:10.13.6

Product Version: UE 4.21
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asked Dec 15 '18 at 02:28 PM in Packaging & Deployment

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天泽
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