Viewport reset after map load - how to avoid this?
When using multiple viewports or multi-screen layout, camera orientation resets every time after opening a map:
View orientations set, before:
... Same map, after loading (just e.g. close & open the same map):
Is there any way to retain the viewport orientation?... Save it somehow, or set it from editor script?
asked Dec 15 '18 at 03:35 PM in Using UE4
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