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Viewport reset after map load - how to avoid this?

When using multiple viewports or multi-screen layout, camera orientation resets every time after opening a map:

View orientations set, before:


... Same map, after loading (just e.g. close & open the same map):


Is there any way to retain the viewport orientation?... Save it somehow, or set it from editor script?

Product Version: UE 4.21
viewbefore.png (1.4 MB)
viewafter.png (994.7 kB)
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asked Dec 15 '18 at 03:35 PM in Using UE4

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avatar image Slavq Dec 15 '18 at 03:37 PM

I have some workaround for this, but it's quite cumbersome: Add CameraActors on desired view locations, then you can select it from the 'Perspective' menu and snap the viewport to the camera view. But still, this takes 6 clicks every time a map is loaded.

avatar image Slavq Jan 03 '19 at 01:46 PM

I've checked the Python Editor Scripting, but it doesn't seem to be able to fix that: https://forums.unrealengine.com/development-discussion/python-scripting/1566138-python-editor-scripting-set-viewport-orientation

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