Wind force mechanic
I'm currently trying to make a mechanic which is essentially a big fan, which will push the player (as well as physics objects) into the air. But i'm not sure how to achieve this. I've tried using "Launch player" although it doesn't have a gradual lift, nor does it work on physics objects
Any idea on how to achieve this mechanic?
asked Dec 15 '18 at 04:45 PM in Blueprint Scripting
As an option, there's a Radial Force component that you can add to any actor. Its advantage is you don't have to use any ticks or timers and it has a built-in falloff feature, its drawback is that it is omnidirectional.
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