Can't package for Adroid because of ImmediatePhysics.uplugin

I can’t package my project for android since I’ve switched to 4.21.
I’ve got such error:
ERROR: System.IO.DirectoryNotFoundException: Nie można odnaleźć części ścieżki „N:\UE4_Engines_Epic_Engines\UE_4.21\Engine\Plugins\Runtime\ImmediatePhysics\ImmediatePhysics.uplugin”.
Which in translation means that Part of path to given file can’t be found.
Project is building for win x64 just fine.
I don’t use any plugins in this project.
Other project builds fine.
Any ideas?

You using plugins as some of them are turned on by default. But your case is quite interesting, the plugin it complains about by look of it in 4.21 been absorbed to engine source code, in to engine module. That means somewhere in configuration you have left over from older version of the engine, do the project you worked with been run on older version?

You can try solve it by brute force by adding this entry in to uproject file:

"Plugins": [
	{
		"Name": "ImmediatePhysics",
		"Enabled": false
	}
      ]

In case if you already have Plugins entry you just add thing in {} and add comma at then end of last {} entry, uproject is formated so i hope you know how to format it properly ;p

You can try deleting Saved directory in your project directory, but some things may reset from that. Are more radical way delete Saved directory in engine directory.

Yes, project was started many versions ago.
I’ve tried deleting saved folder and config files, but I’ll try to disable like you proposed in project file, I hope it will help.
Thanks!

Unfortunately it didn’t’ helped.
I’m attaching Log file (I don’t understand why it is partially translated - I thing it should be disabled by default)
link text