Hiding decals per camera
Hi there! Making a multiplayer game and I'm running into a problem.
I've got decal-based footprints that I want invisible to the camera, but visible through a SceneCapture2D. I've got a device that can be seen through to see these 'footprints' but to the naked eye they are invisible.
I've tried using this approach: https://answers.unrealengine.com/questions/423830/how-to-set-actors-visibility-per-camera-1.html?sort=oldest
By setting the footprint decal actors to be hidden by the player controller in C++. But apparently it does not work for decals, any static meshes I'd have in this actor are properly hidden but the decals are not, probably because they are deferred or something.
Any ideas on how I might get this to work? Having a decal visible to a SceneCapture2D but not visible to a camera/player controller.
asked Dec 15 '18 at 06:47 PM in Blueprint Scripting
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