Control rotation replication for custom pawn not working
In a test project I have inserted this same simple setup into both a character class and a pawn class. The character class displays the correct rotation when input is supplied, but the pawn class only shows the default rotation (0,0,0). Both classes are using the default playerController class. How do I fix this?
asked Dec 16 '18 at 08:12 AM in Blueprint Scripting
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