The pawn causing the error is ‘PlayerDecoy’, which I’m spawning from the ‘ThirdPersonCharacter’ BP, along with a ‘Set Life Span’ node (the source of the error, set to ~10 seconds). That BP looks like this:
When the ‘Set Life Span’ node is run, the following error occurs:
Blueprint Runtime Erorr: “Attempted to access PlayerDecoy_C_1 via property CallFunc_FinishSpawningActor_ReturnValue, but PlayerDecoy_C_1 is pending kill”
I’ve never used Set Life Span before so I could just be misunderstanding its use. Any ideas what might be causing this?