How to Disable widget distance culling?

I have a blueprint at mouse location, it is pretty far away from the camera. On this blueprint, I have a Widget component using world space. It works perfectly in the middle of the screen but when I move the cursor to the edges my widget disappears. I believe this happens because it is getting too far away from the camera but I can’t find any settings that would allow me to fix this.

Sorry but no I do not want a bunch of workarounds like moving the camera closer to the object or vice versa. I have things where they need to be. So please only respond with where I can access settings to increase the widget render/draw distance from the camera.

Circle shows

Circle doesnt show

You can increase rendering>bounds on widget or parent if it’s attached to something

in my cased it helped to increase the translucency sort priority for the 3d Widget