MatLayerBlend_Baked Normal not showing Normal Map?

I am trying to use my baked normal map at the end of a master material to be applied over the overall material. Since the ‘MatLayerBlend_BakedNormal’ requires a Vector 3 value for the normal to work, I’ve tried appending and user vector 3 nodes but to no avail.

When I disconnect the normal the material displays but of course there is no depth in the material since there is no normal map connected: