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Failed to package for iOS with 4.4

So, I have all my certificates set up correctly (I have no problems running and deploying apps from Xcode onto devices so i know they are valid). I have followed all of the steps in the startup guide for iOS deployment and on 4.3 I was able to package projects fine. Since moving to 4.4 however:

MainFrameActions: Packaging (iOS): env: Build settings from command line: MainFrameActions: Packaging (iOS): env: CODE_SIGN_IDENTITY = iPhone Developer MainFrameActions: Packaging (iOS): env: MainFrameActions: Packaging (iOS): env: === BUILD TARGET UE4Game - iOS OF PROJECT ValeBridgecraftDemo_IOS WITH CONFIGURATION Shipping === MainFrameActions: Packaging (iOS): env: MainFrameActions: Packaging (iOS): env: Check dependencies MainFrameActions: Packaging (iOS): env: 2014-08-19 13:38:45.994 xcodebuild[7154:481b] DeveloperPortal: Using pre-existing current store at URL (file:///Users/newcomputer/Library/Developer/Xcode/DeveloperPortal%205.1.1.db). MainFrameActions: Packaging (iOS): env: Code Sign warning: Can't locate the specified Code Signing Resource Rules file ('/Users/Shared/UnrealEngine/4.3/Engine/Build/iOS/XcodeSupportFiles/CustomResourceRules.plist') -- the default will be used. MainFrameActions: Packaging (iOS): env: MainFrameActions: Packaging (iOS): env: ProcessInfoPlistFile /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist /Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist MainFrameActions: Packaging (iOS): env: cd "/Volumes/Projects/2014/VALE BRIDGECRAFT/Chair 3D Demo/ValeBridgecraftDemo" MainFrameActions: Packaging (iOS): env: export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin" MainFrameActions: Packaging (iOS): env: builtin-infoPlistUtility /Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist -genpkginfo /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/PkgInfo -expandbuildsettings -format xml -platform iphoneos -resourcerulesfile /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/ResourceRules.plist -o /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist MainFrameActions: Packaging (iOS): env: error: could not read data from '/Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist': The file ???UE4Game-Info.plist??? couldn???t be opened because there is no such file. MainFrameActions: Packaging (iOS): env: MainFrameActions: Packaging (iOS): env: BUILD FAILED MainFrameActions: Packaging (iOS): env: MainFrameActions: Packaging (iOS): env: MainFrameActions: Packaging (iOS): env: The following build commands failed: MainFrameActions: Packaging (iOS): env: ProcessInfoPlistFile /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist /Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist MainFrameActions: Packaging (iOS): env: (1 failure) MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 0.701005s to run env MainFrameActions: Packaging (iOS): ErrorReporter.Error: ERROR: AutomationTool error: CodeSign Failed MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in IOS.Automation: CodeSign Failed MainFrameActions: Packaging (iOS): Stacktrace: at IOSPlatform.CodeSign (System.String BaseDirectory, System.String GameName, System.String RawProjectPath, UnrealTargetConfiguration TargetConfig, System.String LocalRoot, System.String ProjectName, System.String ProjectDirectory, Boolean IsCode, Boolean Distribution) [0x00000] in :0 MainFrameActions: Packaging (iOS):
at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in :0 MainFrameActions: Packaging (iOS):
at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0 MainFrameActions: Packaging (iOS):
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 MainFrameActions: Packaging (iOS):
at BuildCookRun.ExecuteBuild () [0x00000] in :0 MainFrameActions: Packaging (iOS):
at BuildCommand.Execute () [0x00000] in :0 MainFrameActions: Packaging (iOS): Program.Main: ERROR: CodeSign Failed MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=32 MainFrameActions: Packaging (iOS): Domain_ProcessExit MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.

I'm at a bit of a loss, I see a lot of other posts with packaging problems as well but not many answers. Figured I'd just throw mine out there. Anyone know anything about this?

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asked Aug 19 '14 at 12:53 PM in Packaging & Deployment

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Zaeran24
151 15 18 24

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1 answer: sort voted first

Recreating the project in 4.4 and copying the content over solved the problem.

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answered Aug 20 '14 at 10:54 AM

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Zaeran24
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avatar image fengwu2004 Sep 20 '14 at 04:04 AM

Thanks a lot,hope it work for me.

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