Failed to package for iOS with 4.4

So, I have all my certificates set up correctly (I have no problems running and deploying apps from Xcode onto devices so i know they are valid). I have followed all of the steps in the startup guide for iOS deployment and on 4.3 I was able to package projects fine. Since moving to 4.4 however:

MainFrameActions: Packaging (iOS):
env: Build settings from command line:
MainFrameActions: Packaging (iOS):
env: CODE_SIGN_IDENTITY = iPhone
Developer MainFrameActions: Packaging
(iOS): env: MainFrameActions:
Packaging (iOS): env: === BUILD TARGET
UE4Game - iOS OF PROJECT
ValeBridgecraftDemo_IOS WITH
CONFIGURATION Shipping ===
MainFrameActions: Packaging (iOS):
env: MainFrameActions: Packaging
(iOS): env: Check dependencies
MainFrameActions: Packaging (iOS):
env: 2014-08-19 13:38:45.994
xcodebuild[7154:481b]
DeveloperPortal: Using pre-existing
current store at URL
(file:///Users/newcomputer/Library/Developer/Xcode/DeveloperPortal%205.1.1.db).
MainFrameActions: Packaging (iOS):
env: Code Sign warning: Can’t locate
the specified Code Signing Resource
Rules file
(‘/Users/Shared/UnrealEngine/4.3/Engine/Build/iOS/XcodeSupportFiles/CustomResourceRules.plist’)
– the default will be used. MainFrameActions: Packaging (iOS):
env: MainFrameActions: Packaging
(iOS): env: ProcessInfoPlistFile
/Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist
/Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist
MainFrameActions: Packaging (iOS):
env: cd
“/Volumes/Projects/2014/VALE
BRIDGECRAFT/Chair 3D
Demo/ValeBridgecraftDemo”
MainFrameActions: Packaging (iOS):
env: export
PATH=“/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/Users/Shared/UnrealEngine/4.4/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/Mono/Mac/bin:/usr/bin:/bin:/usr/sbin:/sbin”
MainFrameActions: Packaging (iOS):
env: builtin-infoPlistUtility
/Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist
-genpkginfo /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/PkgInfo
-expandbuildsettings -format xml -platform iphoneos -resourcerulesfile /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/ResourceRules.plist
-o /Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist
MainFrameActions: Packaging (iOS):
env: error: could not read data from
‘/Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist’:
The file ???UE4Game-Info.plist???
couldn???t be opened because there is
no such file. MainFrameActions:
Packaging (iOS): env:
MainFrameActions: Packaging (iOS):
env: ** BUILD FAILED **
MainFrameActions: Packaging (iOS):
env: MainFrameActions: Packaging
(iOS): env: MainFrameActions:
Packaging (iOS): env: The following
build commands failed:
MainFrameActions: Packaging (iOS):
env: ProcessInfoPlistFile
/Users/Shared/UnrealEngine/4.3/Engine/Binaries/IOS/Payload/UE4Game.app/Info.plist
/Users/Shared/UnrealEngine/4.3/Engine/Intermediate/IOS/UE4Game-Info.plist
MainFrameActions: Packaging (iOS):
env: (1 failure) MainFrameActions:
Packaging (iOS): CommandUtils.Run:
Run: Took 0.701005s to run env
MainFrameActions: Packaging (iOS):
ErrorReporter.Error: ERROR:
AutomationTool error: CodeSign Failed
MainFrameActions: Packaging (iOS):
BuildCommand.Execute: ERROR: BUILD
FAILED MainFrameActions: Packaging
(iOS): Program.Main: ERROR:
AutomationTool terminated with
exception: MainFrameActions: Packaging
(iOS): Program.Main: ERROR: Exception
in IOS.Automation: CodeSign Failed
MainFrameActions: Packaging (iOS):
Stacktrace: at IOSPlatform.CodeSign
(System.String BaseDirectory,
System.String GameName, System.String
RawProjectPath,
UnrealTargetConfiguration
TargetConfig, System.String LocalRoot,
System.String ProjectName,
System.String ProjectDirectory,
Boolean IsCode, Boolean Distribution)
[0x00000] in :0
MainFrameActions: Packaging (iOS):
at IOSPlatform.Package
(AutomationTool.ProjectParams Params,
DeploymentContext SC, Int32 WorkingCL)
[0x00000] in :0
MainFrameActions: Packaging (iOS):
at Project.Package
(AutomationTool.ProjectParams Params,
Int32 WorkingCL) [0x00000] in
:0
MainFrameActions: Packaging (iOS):
at BuildCookRun.DoBuildCookRun
(AutomationTool.ProjectParams Params)
[0x00000] in :0
MainFrameActions: Packaging (iOS):
at BuildCookRun.ExecuteBuild ()
[0x00000] in :0
MainFrameActions: Packaging (iOS):
at BuildCommand.Execute () [0x00000]
in :0
MainFrameActions: Packaging (iOS):
Program.Main: ERROR: CodeSign Failed
MainFrameActions: Packaging (iOS):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (iOS): Program.Main:
AutomationTool exiting with
ExitCode=32 MainFrameActions:
Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (iOS): RunUAT ERROR:
AutomationTool was unable to run
successfully.

I’m at a bit of a loss, I see a lot of other posts with packaging problems as well but not many answers. Figured I’d just throw mine out there. Anyone know anything about this?

Recreating the project in 4.4 and copying the content over solved the problem.

Thanks a lot,hope it work for me.