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スマホのゲーム開発の場合、パッケージングの時にETC2を選んだほうが 対応端末が多いと聞いたのでそうしているのですが そうすると画像のサイズを

×64 ×128 ×256 ×512 ×1024

といった決められた数値にしないと駄目だと聞いているのですが、 岩や土のようなテクスチャならともかく、 UIの素材をすべてこのサイズで作るのはかなり難儀だと思うのですが、 回避方法はないのでしょうか? 試しにUnrealMatch3のデータを見てみたのですが、 背景素材が650×1170でした。 ETC2でパッケージングしてみても正常に作動していましたが、 なぜなのかはわかりませんでした。 alt text

Product Version: UE 4.18
ue4bg.png (568.4 kB)
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asked Dec 17 '18 at 02:58 PM in Using UE4

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