Only first 127 morph targets affect appearance of my model
I've cloned UE4 from official GitHub page https://github.com/EpicGames/UnrealEngine and compiled it successfully on my Xubuntu 18.04.
I have a FBX file exported from DAZ Studio 4.10. The model contains about 230 morph targets. I've imported the file into UE4 and got the following warnings (don't think it's related, but still)
How to fix the issue?
asked Dec 17 '18 at 04:29 PM in Using UE4
Workaround is to go to Edit > Project Settings > Rendering > Optimizations and turn off Use GPU for computing morph targets. You can find this instruction in MorphTargetPreviewer documentation.
Also, it's said that the bug should be fixed in Unreal Engine 4.21 (4.21.2-release works for me).
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