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Actor cannot be clicked after Widget is set Visible

Building a 2d game, I have a paper sprite actor with an on click event which works fine normally. But if at any point I call Widget - Set Visibility (Visible) one one of my UI elements, the actor no longer recognizes being clicked. I'm assuming there's something happening behind the scenes with that call that's preventing my mouse click from reaching my actor, but I've been unable to find anything related to it.

Any insight would be appreciated. Thanks.

Product Version: UE 4.19
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asked Dec 18 '18 at 12:08 AM in Blueprint Scripting

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