iOS HighResShot Crashes App After 60 images

Hi there,

We would like to have some help in investigating the following problem.

Steps to reproduce:

1)create IOS project

2)in the level bp’s beginplay call “Execute console command” node with “HighResShot 1 0 0 0 0 0 1 1” command, add a second of delay and loop it for at least 60 iterations. (E.g. the HighResShot is called at least 60 times, with 1 second delay between each call).

  1. run the app and wait for a minute

Results:
IOS app crashes after taking ~60 screenshots using “HighResShot 1 0 0 0 0 0 1 1” console command

Expected Results:
IOS app doesn’t crash after taking 125 screenshots using “HighResShot 1 0 0 0 0 0 1 1” console command

Kind regards,

A.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Hi,

Could you just be running out of memory? The solution might be to force a garbage collection before the crash (ie, every 20 frames). You can use the console command “GC” .

Martin