I want to modify the scale of character mesh to match reality according to height of camera in VR.
I want to get the camera height of the player through GetOrientationandPostion and adjust the scale ratio of the player mesh to the camera height value.
I am thinking about using math to calculate, but I can't think of an idea. I'd appreciate it if you could help me.
asked Dec 18 '18 at 05:58 AM in Blueprint Scripting
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