I want to modify the scale of character mesh to match reality according to height of camera in VR.

You might find this interesting… using entry and exit points and scaling between them…

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It’s not an instant solution, but you might find this interesting… using entry and exit points and scaling/interpolating between them… of the top of my head, I’d use Ease, Lerp or Interp… maybe with a Timeline…

I want to get the camera height of the player through GetOrientationandPostion and adjust the scale ratio of the player mesh to the camera height value.

I am thinking about using math to calculate, but I can’t think of an idea. I’d appreciate it if you could help me.

It’s not the answer I want, but thank you very much for your answer. I simply need a logic to calibrate the Character Mesh with the Camera Height Value. I want the scale value to be changed properly only when I call a function that is not continuously updated in real time.