Configure unreal to vs code

I’m trying to code using vs code as IDE.
However, Unreal engine modules are not being found.
262717-
I’ve looked up c_cpp_properties.json file that describes project’s configurations.

{
    "configurations": [
        {
            "name": "Linux",
            "includePath": [
                "${workspaceFolder}/**"
            ],
            "defines": [],
            "compilerPath": "/usr/bin/clang",
            "cStandard": "c11",
            "cppStandard": "c++17",
            "intelliSenseMode": "clang-x64"
        }
    ],
    "version": 4
}

includePath should be variable?
My doubt is: is really only that? And what path should I point to to vscode be able to find unreal modules?
My OS is Ubuntu 16.04

Edit:
According to timsev7ns comment, msbuild was missing. I installed it from [here](https://github.com/Microsoft/msbuild/blob/master/documentation/wiki/Building-Testing-and-Debugging-on-.Net-Core-MSBuild.md), but this issue remains. The question now is: how can I link vccodeagainstmsbuild`?

Make sure you have c++, c#, vscode-epics and Unreal Engine 4 Snippets from the extensions section in VSCode. Win8SDK might be needed also.

My VSCode works fine beside the fact it has false errors due to some missing headers it can’t find or something…and some syntax highlighting is missing (which I am fussy about huehuehue) other than that it compiles and #includes just fine.

EDIT: Thinking about needing Wind8SDK -
Do you have VS15 or 17 with the necessary SDK’s etc? If not, download visual studio build tools. That will allow you to download all the SDK’s you need without downloading VS-Studio.

Epic show what you need here
Setting Up Visual Studio Development Environment for C++ Projects in Unreal Engine | Unreal Engine 5.2 Documentation

If you do have VS_Studio, open build tools and click the ‘modify’ button and you will see the same thing.

I’m on Ubuntu 16.04

I succeeded installed msbuild on mine Ubuntu machine. How can I link vccode against msbuild?