First person player continues sliding to the left/right after collision and adding the widget to the viewport
I made a widget blueprint and an object blueprint with the box collision in the first person template. When the player approaches the object the widget is added to the viewport. The widget is set to the UI Only Mode. As i understand in this mode no any player movement is allowed and i can operate only in the widget. But when the player collides with the object and the widget is brought to the screen it continues sliding to the either side till the next obstacle. I tried to use the Stop Movement function but it didn’t help. How can I fix this?
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I found the solution. I set Set Ignore Move Input to true and the player freezes without any sliding, i set it again to false when i exit from the widget. Thank you for your help.
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