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Replicating ProjectileMovementComponent.h

I'm trying to replicate an engine variable to create Homing missile in multiplayer, I already tried all the probabilities to call the event on the server but it doesn't work so I decided to try to replicate the engine variable itself to see if it works; (I'm aware that I won't update the unreal 4.21.1 version anymore)

The variable is in:

C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework

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Product Version: UE 4.21
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asked Dec 18 '18 at 03:27 PM in C++ Programming

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TheSubZer0
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avatar image TheSubZer0 Dec 18 '18 at 06:50 PM

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