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Strange behavior of Arrow Component

I’ve got a bigger problem with my Shooting blueprint. The blueprint allows me to Shoot a projectile in a 2-Dimensional room to the location of my mouse curser widget. It works fine besides for one little thing. The Arrow Component on my Character have a little false angle, so the projectiles are not hitting the middle of my Curser. The Error angle is “not to big” but it would be nicer if it's 100% accurate. In the Images you can see the problem pretty well. Unfortunately, I can’t explain myself why my Arrow Component acting like that.alt text

Product Version: UE 4.21
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asked Dec 18 '18 at 08:17 PM in Blueprint Scripting

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Kebapca
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avatar image Evigmae Dec 18 '18 at 08:27 PM

can you show the blueprint you made to point the arrow?

avatar image Kebapca Dec 19 '18 at 12:04 PM

The Event Graph is in my Character and the pointing of the arrow is described at the bottom of this picture here:alt text

avatar image Tuerer Dec 19 '18 at 12:15 PM

The issue might be in Y being 0. Try getting the Character Y location and feeding it to the Y input of the Find Look At Rotation node. I know it's 2D, but worth a try.

avatar image Kebapca Dec 19 '18 at 04:21 PM

It seems it didn’t change a think if I try to pull the location to the empty Y slot. Can it be that the issue is the Arrow Component itself? I don’t know if it's like a "Point-Mass" that orientate to the mouse location or if the 0-Point is somewhere else on the Arrow Component.

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Guys I managed to solve the problem by myself =D. My scripting was absolutely fine, the only problem was my Crosshair Widget itself. I deleted it and made it new and now everything works perfectly.

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answered Dec 20 '18 at 05:51 PM

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Kebapca
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