Strange behavior of Arrow Component

I’ve got a bigger problem with my Shooting blueprint. The blueprint allows me to Shoot a projectile in a 2-Dimensional room to the location of my mouse curser widget. It works fine besides for one little thing. The Arrow Component on my Character have a little false angle, so the projectiles are not hitting the middle of my Curser. The Error angle is “not to big” but it would be nicer if it’s 100% accurate. In the Images you can see the problem pretty well. Unfortunately, I can’t explain myself why my Arrow Component acting like that.

can you show the blueprint you made to point the arrow?

The Event Graph is in my Character and the pointing of the arrow is described at the bottom of this picture here:

The issue might be in Y being 0. Try getting the Character Y location and feeding it to the Y input of the Find Look At Rotation node. I know it’s 2D, but worth a try.

It seems it didn’t change a think if I try to pull the location to the empty Y slot. Can it be that the issue is the Arrow Component itself? I don’t know if it’s like a “Point-Mass” that orientate to the mouse location or if the 0-Point is somewhere else on the Arrow Component.

Guys I managed to solve the problem by myself =D. My scripting was absolutely fine, the only problem was my Crosshair Widget itself. I deleted it and made it new and now everything works perfectly.