Is it possible to have have virtual function be overridden within Blueprint? I know you can implement BlueprintNativeEvent/BlueprintImplementableEvent ufunctions within blueprint but this prevents the function from being virtual.
For example, say I have some simple classes that I want to implement via Blueprint. then I would be able to do this with those specifiers. However given a more complicated class I may want to code in C++ instead but now when inheriting I would lose out on the virtual functionality.
I have seen some similar questions however most date back at least to 2016. Has there been any functionality implemented into the engine for this? Otherwise I likely just add an additional blueprint only function to be called by the true virtual functions. I’m just trying to avoid the clutter that this would add to my interface.