Delay is not synch with Real Time Seconds
As in the image, there are two examples one with delay and one with a timer But these two print strings are not giving the same number in the same real-time seconds
Set timer by event is actually completely synch with real-time seconds But delay does not synch with real-time seconds and mostly delay falls behind the real-time
asked Dec 19 '18 at 01:47 PM in Blueprint Scripting
IIRC the delay node just calculates when it should fire based off thr frame rate but the timer node will work it out based on the time passed.
I'd use the Timer method for accuracy.
answered Dec 19 '18 at 01:59 PM
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