Having issue with Rinterp
Returning from a 2 year absence from UE4 tinkering and i have forgotten the best ways to do things.
Basically i have an object that once every 0.625 seconds i want to smoothly rotate from its current rotation adding 45 degrees and repeat non stop, I found it simple to add the 45 degrees just adding delay and add relative rotation however it obviously wasn't smooth The current picture below basically just spins out of control non stop i read that Rinterp needs to be used on tick but i can't for the life of me figure out how to work Rinterp or add delays on tick etc.
Thank's in advance for any guidance.
asked Dec 19 '18 at 11:14 PM in Blueprint Scripting
I just ended up re doing my initial timeline and added an extra bit of time at the same rotation in that to simulate a pause. If anyone else wants to answer the initial question for future viewers feel free .
answered Dec 20 '18 at 01:20 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here