How to make Niagara particle moving with skeletal mesh?
Hi, I have created a niagara particle and I want it move with my weapon(shield), what should I do?
I try to use SpawnSystemAttached, particle is spawned, but particle won't move with attached component.
I try to add a Niagara compoent in a actor and then attach it to root component(a static mesh), when the actor moves, Niagara particle system not.
asked Dec 20 '18 at 03:50 AM in Using UE4
Make sure your niagara emitters use local space for their transformation. I had the same problem and fixed it by using local space. See: https://answers.unrealengine.com/questions/874165/why-does-the-niagara-child-component-not-move-with.html?childToView=874341#answer-874341
answered Feb 14 '19 at 11:25 AM
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