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How to make Niagara particle moving with skeletal mesh?

Hi, I have created a niagara particle and I want it move with my weapon(shield), what should I do?

I try to use SpawnSystemAttached, particle is spawned, but particle won't move with attached component.

I try to add a Niagara compoent in a actor and then attach it to root component(a static mesh), when the actor moves, Niagara particle system not.

Product Version: UE 4.20
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asked Dec 20 '18 at 03:50 AM in Using UE4

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SimplestWay
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Make sure your niagara emitters use local space for their transformation. I had the same problem and fixed it by using local space. See: https://answers.unrealengine.com/questions/874165/why-does-the-niagara-child-component-not-move-with.html?childToView=874341#answer-874341

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answered Feb 14 '19 at 11:25 AM

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Mingah
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avatar image SimplestWay Feb 15 '19 at 10:09 AM

Thank you so much.

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