Symbol recognition system
I mean drawing a sign on screen. Does UE4 have a special BP node for symbol recognition? Is it possible to create smth like that with C++ and then create the BP?
I thought about dividing the screen into several parts or creating waypoints, but it looks very expensive. The mechanics of drawing were invented around 2000. There must be a simple solution.
Thank you in advance.
asked Dec 20 '18 at 10:50 AM in Blueprint Scripting
Nothing out of the box though.
Would have to implement some custom solution. Did you look in the marketplace?
I'm guessing there's already some code you could copy/paste from the internet which you could adapt to UE4 though.
answered Dec 20 '18 at 11:17 AM
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